Résumé

Work Experience

  • UX Designer - Texas A&M

    Early Education Literacy Portal

    Lead ground-up redesign of a 10 year old literacy training platform for Pre-K teachers. Restructured dense IA & modernized UI to target drop-off, and built a production-ready design library for engineering.

  • UX Strategy - Personalysis

    AI Agent Launch

    Led discovery (15 interviews, competitive analysis, UX audit) and built a 3-phase roadmap for integrating an AI coaching assistant, with defined success metrics. Client has since launched Phase 1.

  • UX Design Lead - Vapotherm

    Multi-Product Clinical Ecosystem

    Owned UX across a 3-product clinical ecosystem (patient app, caregiver app, clinician portal) for remote COPD monitoring. Built scalable IA through card sorting, established visual language, and led pre-summative usability testing with 50+ users, earning 81/100 and 78/100 usability scores and redesigning 6 high-friction workflows ahead of FDA validation.

  • Visual Designer - Traction

    Various Client Projects

    Designed SharePoint page visuals and a reusable pattern library for McCormick. Contributed logo concepts, site visuals, and email campaigns for a retail brand refresh.

  • Project Manager - GooglePay

    SCADpro Sprint

    Directed a team of 14 through a 10 week sprint exploring financial tools for underserved gig workers. Led research across 29 interviews and 1,600+ data points, producing a financial health framework and personas for the foundation for a follow-up project.

  • UX Designer - Deloitte

    SCADpro Sprint

    Reimagined Deloitte's HR portal for 330K+ employees. Research showed 2/3 of employees were disengaged; redesign condensed multi-step tasks into single actions. Validated in usability testing and presented to senior leadership.

Education

  • BFA | User Experience Design

    Savannah College of Art and Design

Skills

Design Thinking

Flexible process that surfaces & refines...

WHAT the problem is we are solving
WHY we are solving it

If there is no understanding towards what the problem is and why it matters to solve, we are designing for no one.

The what & why
  1. Empathize & define

    • User research
    • Testing insights
  2. Explore

    • Visual design
    • I.A. structure
  3. Prototype

    • Task flow design
    • Prototype build
  4. Test

    • Usability testing

Design Systems

A living product in its own right. These go beyond basic element and component libraries.

While they aren’t right for every team, I find them extremely helpful in my side projects.